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The baseline energy consumption for each hall is assumed to be 100. The goal is to stay as far below that baseline as possible. Each hall starts at 0 and energy consumption is added to the start value on a weekly basis. Think of it as a race, but the slowest player wins!
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1. Zeta Hall
2. Lambda Hall
3. Eta Hall
4. Theta Hall
5. Mu Hall
6. Maple Hall B
7. Maple Hall A
8. Castor Hall
9. Delta Hall
10. Epilon Hall
11. Iota Hall
12. Kappa Hall
13. Kosove Hall
14. Beta Hall
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