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Ultimate in 10 Simple Rules
1. The Field A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zone 25 yards deep.
2. Initiate Play Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
3. Scoring Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
4. Movement    of the Disc The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of    Possession When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutes Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8. Fouls When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Referee Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of      the Game Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
Downloadable Version: Official 10th Ed. Rules (PDF format)

Spirit of the Game
From the beginning of the sport of Ultimate the "Spirit of the Game" has been its defining attribute. It extends beyond winning and losing; overshadows great scores and D’s; and diminishes the bloodlust between teams while nevertheless allowing the sport to remain as completive as any. As one player puts it…
The Spirit of the Game is running after the disc like its the thing you want the most in the entire world, laying out, and making the catch (It's such an awesome feeling). Then, when you think it can't be any better, as you stand up in the endzone, you see not only your team, but your opponents cheering and congratulating you. It's calling a foul on yourself. It's playing at the highest level you're capable. It's helping new players keep their forehands from flopping over. And It's definitely a Beautiful Thing.
-Mike Costa